Feels like you are a fly stuck on fly paper and it can get you in a lot of trouble in boss fight and in mid stage. You cannot move once you stick to a wall, so your also option is to jump back. It has a wall jumping mechanic that is innovative but flawed in my opinion. It is just a solid action platformer with insane difficulty as you probably already know. I’m not going to bore with an explanation of the Ninja Gaiden gameplay. Overall just well done and very enthusiastic for a port. The sound is of course of much higher quality and gives the game a bit of a different feel without changing it drastically. The new tunes are not bad, some of them even sound pretty great and i think they hold up to the NES soundtrack. Probably because of some licensing issues the music for the PCE version was almost completely changed.
NINJA GAIDEN PC ENDGINE US PC
So yeah… The game is a little less annoying and easier than the NES version apart from some bug fixing and as a result but i feel the final boss and stage 6-2 in the PC Engine version are more troublesome which can break your brain cause if you lose just once against one of the final boss forms you are thrown back to stage 6-1. Stage 6-2 is generally easier on the PC Engine version if you do not count the glitch in the NES version where the skeleton in the impossible jump disappears like in the video below. Now normally this would be a good thing, and i guess it is but it makes the tactic everyone uses against the second final boss useless. On the other hand the game fixes a bunch of glitches where enemies and projectiles just disappear when they go off screen. The difficulty balance comes in the form of tweaked enemy placements and more forgiving enemy repawns. There are minor tweaks like a missing hole in stage 5-3 in the PCE version and some other stuff I might have missed but in any case it does not matter much. Some of the screenshots below are a bit dark on the PC Engine but that is not always the case.Īs for balance in difficulty, the stage layout is same essentially. Apart from some weird and choppy background scrolling, the PC Engine version will give you a totally new, fresh perspective on Ninja Gaiden. Especially in the jungle themed stage 4 which i never knew was jungle themed until i played the PC Engine version because the backgrounds for that stage in the NES version is just an incoherent mess. This might sound a little harsh but when i tried the NES version again i felt like throwing up.
![ninja gaiden pc endgine us ninja gaiden pc endgine us](https://picfiles.alphacoders.com/158/15872.jpg)
The backgrounds are updated extremely well and they give the game a totally different look. The first thing you will notice is the updated graphics, they look pretty good. This article will assume that you know the basic premise of Ninja Gaiden.
![ninja gaiden pc endgine us ninja gaiden pc endgine us](https://i.ytimg.com/vi/F0mfqvn3SJ0/maxresdefault.jpg)
I have never been a big Ninja Gaiden fan and always felt the game was difficult in an unfair way so this prompted me to go play both games and provide the world with what can be expected of the PC Engine port vs.
![ninja gaiden pc endgine us ninja gaiden pc endgine us](https://i.ytimg.com/vi/aHRKlUFz8vo/maxresdefault.jpg)
Hey ho! Did you know that the PC Engine had some pretty good NES ports? I have already mentioned the Double Dragon II port, the Nintendo World Cup port and the River City Ransom port briefly in the Top 10 Turbografx16/PC Engine co-op games list but there is more! Ninja Gaiden also got ported and it caught my attention for its updated graphics and more balanced difficulty.